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SoundNode Class Reference#include <SoundNode.h>
Inheritance diagram for SoundNode: ![]() Detailed DescriptionA simple StateNode that plays a sound upon startup and throws a status event on completion.Doesn't automatically preload the sound buffer - if you want the sound file to be preloaded, you'll have to make the SoundManager::loadFile() / SoundManager::releaseFile() calls yourself. By default, sound playback will continue even after this node has been deactivated. If this is not the behavior you desire, set the autostop flag (through setAutoStop())
Definition at line 17 of file SoundNode.h.
The documentation for this class was generated from the following file: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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