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MotionSequenceMC< MAXMOVE > Class Template Reference#include <MotionSequenceMC.h>
Inheritance diagram for MotionSequenceMC< MAXMOVE >: ![]() Detailed Descriptiontemplate<unsigned int MAXMOVE>
Instantiates MotionSequenceEngines - when you want to run a motion sequence, make one of these.
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Public Member Functions | |
| MotionSequenceMC () | |
| constructor | |
| MotionSequenceMC (const std::string &filename) | |
| constructor, loads from a file and then resets the playtime to beginning and begins to play | |
| virtual | ~MotionSequenceMC () |
| destructor | |
| virtual int | isDirty () |
| not used by MotionManager at the moment, but could be used to reduce recomputation, and you may find it useful | |
| virtual int | isAlive () |
| used to prune "dead" motions from the MotionManager | |
| virtual int | updateOutputs () |
| is called once per update cycle, can do any processing you need to change your priorities or set output commands on the MotionManager | |
| virtual void | clear () |
| empties out the sequence (constant time operation - faster than a series of pops) | |
| virtual unsigned int | getMaxFrames () const |
| returns the maximum number of key frames (Move's) which can be stored, determined by the instantiating MotionSequenceMC's template parameter | |
| virtual unsigned int | getUsedFrames () const |
| returns the number of used key frames (Move's) which have been stored by the instantiation MotionSequenceEngine subclass | |
Static Public Attributes | |
| static const unsigned int | CAPACITY = MAXMOVE |
| allows recovery of capacity in a general way (MAXMOVE may, and probably will, be obscured by a typedef) | |
Protected Types | |
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typedef ListMemBuf< Move, MAXMOVE, Move_idx_t > | list_t |
| shorthand for the ListMemBuf that stores all of the movement frames | |
Protected Member Functions | |
| virtual Move & | getKeyFrame (Move_idx_t x) |
| returns moves[x] | |
| virtual const Move & | getKeyFrame (Move_idx_t x) const |
| returns moves[x] | |
| virtual Move_idx_t | newKeyFrame () |
| causes subclass to create a new Move structure, returns its index | |
| virtual void | eraseKeyFrame (Move_idx_t x) |
| marks keyframe x unused | |
| bool | setRange (unsigned int t, Move_idx_t &prev, Move_idx_t &next) const |
| advances (or rewinds) prev and next so that t falls between them | |
Protected Attributes | |
| list_t | moves |
| stores all of the movement keyframes | |
| bool | lastDirty |
| true if last updateOutputs was dirty, so we know when to post status event | |
| virtual int MotionSequenceMC< MAXMOVE >::isAlive | ( | ) | [inline, virtual] |
used to prune "dead" motions from the MotionManager
note that a motion could be "paused" or inactive and therefore not dirty, but still alive, biding its time to "strike" ;)
Implements MotionCommand.
Definition at line 38 of file MotionSequenceMC.h.
| virtual int MotionSequenceMC< MAXMOVE >::isDirty | ( | ) | [inline, virtual] |
not used by MotionManager at the moment, but could be used to reduce recomputation, and you may find it useful
Implements MotionCommand.
Definition at line 37 of file MotionSequenceMC.h.
| virtual int MotionSequenceMC< MAXMOVE >::updateOutputs | ( | ) | [inline, virtual] |
is called once per update cycle, can do any processing you need to change your priorities or set output commands on the MotionManager
Implements MotionCommand.
Definition at line 41 of file MotionSequenceMC.h.
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