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MCNodeBase Class Reference#include <MCNode.h>
Inheritance diagram for MCNodeBase: ![]() Detailed DescriptionCommon parent class for all the templated MCNode, which is what you want to instantiate.
Definition at line 10 of file MCNode.h.
Member Function Documentation
Gives a short description of what this class of behaviors does... you should override this (but don't have to). If you do override this, also consider overriding getDescription() to return it Reimplemented from BehaviorBase. Reimplemented in LedNode, MCNode< T, mcName, mcDesc, completes >, MCNode< LedMC >, MCNode< PostureMC, defPostureNodeName, defPostureNodeDesc, true >, MCNode< TailWagMC, defTailWagNodeName, defTailWagNodeDesc, false >, MCNode< W, mcName, mcDesc >, and MCNode< HeadPointerMC, defHeadPointerNodeName, defHeadPointerNodeDesc, true >. Definition at line 34 of file MCNode.h. Referenced by getDescription().
Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis). By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!) This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so. Reimplemented from BehaviorBase. Reimplemented in LedNode, MCNode< T, mcName, mcDesc, completes >, MCNode< LedMC >, MCNode< PostureMC, defPostureNodeName, defPostureNodeDesc, true >, MCNode< TailWagMC, defTailWagNodeName, defTailWagNodeDesc, false >, MCNode< W, mcName, mcDesc >, and MCNode< HeadPointerMC, defHeadPointerNodeName, defHeadPointerNodeDesc, true >.
returns reference to mc or a new SharedObject<T> if mc is currently NULL (so it will always return a valid value) if a particular motion command needs some initial setup besides the default constructor, overriding this function is a good opportunity to do so Implemented in LedNode, MCNode< T, mcName, mcDesc, completes >, MCNode< LedMC >, MCNode< PostureMC, defPostureNodeName, defPostureNodeDesc, true >, MCNode< TailWagMC, defTailWagNodeName, defTailWagNodeDesc, false >, MCNode< W, mcName, mcDesc >, and MCNode< HeadPointerMC, defHeadPointerNodeName, defHeadPointerNodeDesc, true >. Referenced by DoStart().
Allows you to assign a previously created motion, which might be shared among several MCNodes. If this node already has an mc, then it will be freed, removing from MotionManager if necessary
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