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LedNode Class Reference

#include <LedNode.h>

Inheritance diagram for LedNode:

Inheritance graph
[legend]
List of all members.

Detailed Description

A simple StateNode that executes a LedMC motion command and throws a status event upon completion.

Extends MCNode slightly so that each time the LedMC is accessed, any flash commands are reset. This allows a flash to be triggered each time the node starts

Definition at line 11 of file LedNode.h.

Public Member Functions

 LedNode ()
 default constructor, use type name as instance name
 LedNode (const std::string &nm)
 constructor, take an instance name
virtual std::string getDescription () const
 Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

Static Public Member Functions

static std::string getClassDescription ()
 Gives a short description of what this class of behaviors does... you should override this (but don't have to).

Protected Member Functions

 LedNode (const std::string &class_name, const std::string &node_name)
 constructor for subclasses (which would need to provide a different class name)
virtual SharedObject< LedMC > & getPrivateMC ()
 extends MCNode implementation so that each time the LedMC is accessed, any flash commands are reset.

Protected Attributes

unsigned int lastAccess
 stores time of last call to getPrivateMC()


Member Function Documentation

static std::string LedNode::getClassDescription (  )  [inline, static]

Gives a short description of what this class of behaviors does... you should override this (but don't have to).

If you do override this, also consider overriding getDescription() to return it

Reimplemented from MCNode< LedMC >.

Definition at line 19 of file LedNode.h.

Referenced by getDescription().

virtual std::string LedNode::getDescription (  )  const [inline, virtual]

Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!)

This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so.

Reimplemented from MCNode< LedMC >.

Definition at line 20 of file LedNode.h.


The documentation for this class was generated from the following file:

Tekkotsu v3.0
Generated Fri May 11 20:08:16 2007 by Doxygen 1.4.7