#include "Behaviors/StateMachine.h"
#include "Behaviors/Demos/Navigation/PilotDemo.h"

$nodeclass Star5 : PilotDemo {

	$nodeclass StarLeg : StateNode {
	  $setupmachine{

		forward =C=> turn =C=> complete

		forward : WalkForward(750)
		turn : Turn(2.5133)
		complete : PostMachineCompletion
	  }
	}

	$setupmachine{
		rundemo: StarLeg =C=> StarLeg =C=> StarLeg =C=> StarLeg =C=> StarLeg
	}
}

REGISTER_BEHAVIOR(Star5);
