#include "Behaviors/StateMachine.h"

$nodeclass ATestSkel : VisualRoutinesStateNode : doStart {

  Skeleton skel;
  skel.joints[1].setCoords(1.0, 2.0, 3.0);
  skel.joints[2].setCoords(10.0, 20.0, 30.0);
  skel.joints[3].setCoords(100.0, 200.0, 300.0);
  NEW_SHAPE(skeleton1, SkeletonData, new SkeletonData(worldShS, skel));

}

REGISTER_BEHAVIOR(ATestSkel);
