#include "Behaviors/StateMachine.h"

$nodeclass Lab6part4 : StateNode {
	
	$setupmachine {
		launch: StateNode =N=> {nodNode, yesNode}
		nodNode : DynamicMotionSequenceNode("nodyes.mot")
		yesNode: SpeechNode($, "Yes Indeed")
	
	}


}
REGISTER_BEHAVIOR(Lab6part4);
