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From: ludemann@netcom.com (Peter Ludemann)
Subject: Re: Tic-Tac-Toe and other games
Message-ID: <ludemannCzJ28M.101@netcom.com>
Keywords: Tic-Tac-Toe, Puzzles, Games, AI
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <CzA5Jn.3w5@ees1a0.engr.ccny.cuny.edu>
Date: Sat, 19 Nov 1994 18:33:58 GMT
Lines: 15

In article <CzA5Jn.3w5@ees1a0.engr.ccny.cuny.edu>,
Homo Androides <cord2403@cslabs2c6> wrote:
>I may choose to do an extra-credit project where I embody a "smart" 
>player of Tic-Tac-Toe into Prolog.  ...

Chapter 7 ("Writing Interpreters") of R.A. O'Keefe's "Craft of Prolog"
starts with an example of Noughts and Crosses (footnote: For American
readers: "Tick-Tack-Toe").  Chapter 19 ("Game Playing") of I. Bratko's
"Prolog Programming for Artificial Intelligence (2nd edition)" has
alpha-beta, an Advice Language, etc.  (Both these books are listed in
the Prolog Resource Guide.)


-- 
Peter Ludemann                      ludemann@netcom.com
