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From: rfenney@directnet.com (Robert J. Fenney)
Subject: Re: What kind of AI do computer games use?
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Date: Sat, 20 Jan 1996 21:20:55 GMT
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In article <RhOJ4SA.predictor@delphi.com>, Will Dwinnell
<predictor@delphi.com> wrote:

> Jeff Gerke <jgerke@airmail.net> writes:
>  
> >As my question no doubt betrays, I am new to the world of AI. My total
> >knowledge in the field comes from one magazine ("Hitchhiker's Guide to
> >Artificial Intelligence"). That magazine introduced me to several
> >flavors of AI, including Speech Recognition, Neural Networks, Fuzzy
> >Systems, and Genetic Algorithms. But nowhere did it tell me what type
> >of AI it is that I go up against when I boot up my favorite computer
> >games.
>  
> .
> The so-called "AI" of computer opponents uses a variety of technologies.
> You can find out more about this over in comp.ai.games , where this
> is discussed in more depth.
> .
> Will Dwinnell
> Commercial Intelligence Inc.

Pick up a copy of "Black art of 3D Game Programming" ISBN: 1-57169-004-2.
This will give you a good undestanding of how AI is used in games.

Robert
