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From: nagle@netcom.com (John Nagle)
Subject: Re: Flocking?
Message-ID: <nagleCy4xsI.5zB@netcom.com>
Keywords: tag, flocking, modeling, behavior
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <Cy15B1.3p5@cs.dal.ca> <Cy18Dq.6Cr@cs.dal.ca> <38bs3v$8kd@news.acns.nwu.edu>
Date: Sun, 23 Oct 1994 16:57:53 GMT
Lines: 19

agb669@lulu.acns.nwu.edu (Andrew G Bachmann) writes:
>Dave, the other day I was playing freeze tag,  (yes I'm in college...) and I
>realized that the behavior involved is strikingly similar to that in flocking,
>in some respects, obviously not with the type of wind effects or anything, but
>in the relationships between the members in terms of distance.  Primary to
>note is the benefits of staying by others, such as using them as shields to
>defer the person who is 'it'.  Also notable is the 'attraction' effect from
>people trying to entice the person who is 'it' to chase them.  And of course,
>the repulsive effect of the person who is 'it' on all others.  Maybe some
>minor modifications to the code for flocking would show this behavior...

      That would probably work.  Flocking is just the continuous application
of about four rules.  It's easy to change the rules and get different
behavior.

      Craig Reynolds does the strategy for "opponents" in video games using
variants on this theme.  

						John Nagle
