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From: sschrier@key-logic.com (S Schrier)
Subject: Re: AI to develop strategic play in war games
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Date: Wed, 29 Jan 1997 18:47:41 GMT
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In article <5c5ml1$u7r@news.umbc.edu>, wmchal1@umbc.edu (Bill McHale) says:
>
>R.L.S. Smith (rlss2@thor.cam.ac.uk) wrote:
>
>:     As far as I can see the essential ingrediant in winning war games is
>: planning and the development of good strategies. Chess AI reasons per move.
>: That is to say that it only ever considers the move at hand and not the
>: previous moves or future development of the game. The reason planning
>: is so important in simulated war games is that you move all the pieces 
>: simultaneously and not one at a time like in chess. In order to
>: be successful you must coordinate the behaviour of multiple elements
>: towards some desired result.
>
>Maybe I misunderstood your argument, but to the best of my knowledge all
>major chess programs, both commercial and experimental, rely heavily of
>depth searching to allow the computer to determine the best move; in other
>words, it considers the possible outcomes of a move before it makes it.
>
>--
>Bill
>
>***************************************************************************
>The above are probably only my opinions and not those of UCS or UMBC.
>"A definite maybe is better than a tentative definite anyday"
>Bill McHale                            -Assistant Systems Administrator
>---------------------------------------------------------------------------
>Home page - http://www.gl.umbc.edu/~wmchal1
>***************************************************************************
