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From: daedulus@eskimo.com (Erik Hermansen)
Subject: Re: Cheating by AI in games
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References: <446muf$i0c@nyx.cs.du.edu> <46lduc$cfk@ixnews4.ix.netcom.com> <RLDGAn1.predictor@delphi.com> <46o0ma$eit@ixnews6.ix.netcom.com>
Date: Tue, 31 Oct 1995 02:40:18 GMT
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In article <46o0ma$eit@ixnews6.ix.netcom.com>,
Eric Dybsand <edybs@ix.netcom.com> wrote:
...
>Can we all agree, that the game AI programmer's purpose is to produce
>an entertaining opponent that occasionally challenges the players?
...                            ^^^^^^^^^^^^

That's right.  When I am honest with myself, I have to admit that I don't 
like really challenging games all that much.  Maybe a game could be 
programmed to let the player kick ass for a certain percentage of the 
time and be challenging for another percentage.

The three reasons in order of frequency I have to stop playing a game are:
1. I get bored because I am making no progress.
2. I finish the game.  (Often, I'll replay a completed game though.)
3. I get bored because after making progress there is no variety.
4. I get bored because the game is too easy.

Hmmm.  Even really easy games won't put me off if there are plenty of 
levels with variety.  Warcraft is an example.
-- 
*****************************************************************************
Just shut up about O.J. Simpson already.

-----------------------------------------Erik Hermansen (daedulus@eskimo.com)
