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From: bruck@actcom.co.il (Uri Bruck)
Subject: Re: Influence Mapping:  Strategic . . .
Organization: ACTCOM - Internet Services in Israel
Date: Tue, 20 Jun 1995 10:12:29 GMT
Message-ID: <DAGv0t.9z8@actcom.co.il>
References: <DA9oCn.91w@actcom.co.il> <928_9506181900@rtbbs.iaf.nl>
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Melle Koning (melle@rtbbs.iaf.nl) wrote:
: Hello bruck@actcom.co.il!

: Friday June 16 1995 16:05, bruck@actcom.co.il wrote:

:  bi> This may sound comlicated to do at every turn - but then I was
:  bi> not thinking of a turn based game in the usual sense, but
:  bi> something more along the lines of Dune II, which runs
:  bi> continously.

: Then have a look at Warcraft too.

: Unfortunately that game lacks AI totally. It just sends every new unit right
: at your base.

I am familiar with warcraft as well - If I was not clear enough, I meant
the kind of continous game, and not the non-AI of Dune II (or war craft)
at first look war craft seemed like a scaled down version of dune, however
the user interface is better (four units can be selected together) and there
are more types of missions.
I have always found it too easy to beat dune.
Uri

