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From: goetz@cs.buffalo.edu (Phil Goetz)
Subject: Re: AILife, games, programming..
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Organization: State University of New York at Buffalo/Computer Science
References: <39tkvd$p6o@news.iastate.edu> <TJM.94Nov10154050@hrlib.brooks.af.mil> <Cz4FsI.19w@cruzio.com> <mreddy-141194081513@mreddy.comp.glam.ac.uk>
Date: Tue, 15 Nov 1994 01:17:47 GMT
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In article <mreddy-141194081513@mreddy.comp.glam.ac.uk>,
Mike Reddy <mreddy@glamorgan.ac.uk> wrote:
>In article <Cz4FsI.19w@cruzio.com>, boidd@cruzio.com wrote:
>> Try a game for the macintosh called RoboWars. Each player programs their robot 
>> to fight up to seven other robots in an arena. The robots are programed in a 
>> language called RoboTalk, that is simple, but effective for teaching. Once the 
>> robots are programed you see an animated fighting sene between them. I don't 
>> know exactley where to find it, but it's probably in the info-mac archives.
>> 
>> --Ethan ( boidd@cruzio.com ) 
>
>Sorry, but Robowars is not in the info-mac archives (or any others,
>legally) as it is a commercial game; produced by MicroProse (?) I think,
>the people that designed Harpoon. (I have it and it is very good, but the
>box is at home so I cannot confirm my poor memory!)

The original RobotWar was written for the Apple ][ by the same guy who
wrote Castle Wolfenstein, and sold by Muse around 1983.

Phil
