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From: rfenney@netcom.com (Robert J. Fenney)
Subject: Re: Question: VA OS/2 or VA for Windows?
Message-ID: <rfenney-050296211733@rfenney.slip.netcom.com>
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References: <4f4ucd$1j1m@news.gate.net> <4f5lkm$3li@mn5.swip.net> <4f5mj2$o96@queeg.apci.net>
Date: Tue, 6 Feb 1996 05:17:34 GMT
Lines: 42

In article <4f5mj2$o96@queeg.apci.net>, Poconnor@apci.net   (James
O'Connor) wrote:

> In <4f5lkm$3li@mn5.swip.net>, kek@securitas.se writes:
> >In <4f4ucd$1j1m@news.gate.net>, roycraft@gate.net writes:
> >>Hello,
> >>
> >>    I was wondering if anyone has compared VisualAge for OS\2 to VisualAge for Windows, and C++ to Smalltalk. I'm trying to 
> >>help in a descision as to which product to use in our DP shop. Right now I am kind of leaning towards VisualAge for Windows and 
> >>Smalltalk because of the number of Window based PCs and the lack of C++ programmers in our department. Anything will help!
> >>
> >>thanks,
> >>Scott Roycraft
> >>roycraft@gate.net
> >
> >If u want   stable 32-bits platform use OS/2 and VA-ST 3.0 as the premium dev-tool.
> >No trouble with Win32s, resources etc etc etc.
> >Since VA is crossplatform u can then port it to Windows.
> >In VA-ST version 2.0 the Win-GUI looked   little oldfashioned (no 3-D etc), 
> >I'm not sure if they implemented the 3-D look in version 3.0, i guess someone
> >else who run Windows version can answer.
> >
> >Kent
> >
> >
> >
> >
> The VA Windows look for version 3.0 is much improved, some nice 3-D
>  Container widgets.  VA OS/2 and Windows, the Smalltalk versions, are almost
>  identical, from a developers point of view.  You use a POSIX based file system
>  API and a Motif based windowing API that get's mapped down to native
>  windows controls.  This allows your code to have native look-and-feel and 
> response while still have cross platform source code.  I do most of my development
>  in VA OS/2 Smalltalk and just file out/file in to convert to Windows.
> 
> James O'Connor
> oconnor@apci.net
I only wanted to add that you only want to use C++ for low level stuff and
any tuning. 


Robert
