#test014 mesh normal behavior test 
Points is [

[{0,0,0},{0,0,1},{0,0,2},{0,0,3},{0,0,4}],

[{1,0,0},{1,1,1},{1,1,2},{1,1,3},{1,0,4}],

[{2,0,0},{2,1,1},{2,3,2},{2,1,3},{2,0,4}],

[{3,0,0},{3,1,1},{3,1,2},{3,1,3},{3,0,4}],

[{4,0,0},{4,0,1},{4,0,2},{4,0,3},{4,0,4}]

];

Mesh000 is a mesh;
Mesh000 color is :Red;
Mesh000 points is :Points;
Mesh000 draw;

Mesh001 is a mesh;
Mesh001 color is :Yellow;
Mesh001 moves {4,0,0};
Mesh001 points is :Points;
Mesh001 hide;

Mesh002 is a mesh;
Mesh002 color is :Red;
Mesh002 moves {4,0,0};
Mesh002 points is :Points;
Mesh002 wire;

Mesh003 is a mesh;
Mesh003 color is :Red;
Mesh003 moves {-4,0,-4};
Mesh003 points is :Points;
Mesh003 draw;

Mesh004 is a mesh;
Mesh004 color is :Blue;
Mesh004 moves {4,0,-4};
Mesh004 points is :Points;
Mesh004 antialiases on;
Mesh004 smooths on;
Mesh004 draw;

Mesh005 is a mesh;
Mesh005 color is :Yellow;
Mesh005 moves {0,0,-4};
Mesh005 points is :Points;
Mesh005 antialiases on;
Mesh005 smooths on;
Mesh005 draw;

Mesh006 is a mesh;
Mesh006 color is SkyBlue;
Mesh006 moves {0,0,-8};
Mesh006 points is :Points;
Mesh006 nurbs on;
Mesh006 draw;

Mesh007 = :Mesh000;
Mesh007 moves {-4,0,-8};
