Newsgroups: comp.ai
Path: cantaloupe.srv.cs.cmu.edu!rochester!udel!news.mathworks.com!news.kei.com!wang!news
From: bruck@actcom.co.il (Uri Bruck)
Subject: Re: Intelligent game design
Organization: ACTCOM - Internet Services in Israel
Date: Wed, 17 May 1995 00:04:13 GMT
Message-ID: <D8p472.7Ly@actcom.co.il>
References: <a6.6289.76.0NBFE8FC@mandic.ax.apc.org>
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Nelson Ferraz (nelson.ferraz@mandic.ax.apc.org) wrote:
: Hi,

: Does anyone here have ever tryed to write board games in C?
: I must write a program in C, to play go-moku. (go-moku is also
: known as "5-in-a-row". It's very similar to tic-tac-toe,
: but the board is 19x19).

: I've read a book that explains very well the elements of
: intelligent game design. (David Levy, Computer gamesmanship).

: My objective is not to write a world-champion Go-moku player
: program, but I want my program to be at least a good opponent.

: Any help will be welcome. Any books, texts and articles, or
: code in C, or Pascal (or Basic?). Even parts of code
: (like Alpha-beta algorithm, minimax searches, and evaluation
: functions) will be helpful.

: Thanks in advance,
Try posting this also in comp.ai.games

