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From: sylvere@divsun.unige.ch (Silvere Martin-Michiellot)
Subject: Re: Games AI...discussion, help.
Message-ID: <1995Mar6.094653.5356@news.unige.ch>
Sender: usenet@news.unige.ch
Reply-To: sylvere@divsun.unige.ch
Organization: University of Geneva, Switzerland
References: <ZY8b9cn.predictor@delphi.com>
Date: Mon, 6 Mar 1995 09:46:53 GMT
Lines: 24



In article predictor@delphi.com, Will Dwinnell <predictor@delphi.com> writes:
...lots of stuff about how monsters should hunt players.
> 
>This is true only if we assume that the monster moves faster than the player
>and the monster is able to discern the new path from the old.
> 
>Will Dwinnell
>predictor@delphi.com
>610-917-0594
>Commercial Intelligence Inc.

Right, but it is so easy to make monsters discern the new path from the old that this 
should always be done if you want your players dead : on each cell of the map, point
the direction your player went to then the new path is always updated.

-----------------

"Is anyone alive down there ?"

Silvere MARTIN-MICHIELLOT


