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From: szuhao@pico.seas.ucla.edu (Szu-Hao J. Lin)
Subject: Re: Tetris
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Date: Tue, 19 Nov 1996 21:20:53 GMT
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R. I. Bullock (rbullock@occs.cs.oberlin.edu) wrote:
> csxgti@scs.leeds.ac.uk (G T Irwin) writes:

> > 
> > I am currently developing a AI tetris player for my final year undergraduate
> > computer science project. This project is still in its infancy but I`ll keep
> > you posted.


> In the original Tetris, how did the game figure out which peaces to
> drop on you?  Just plain'ol random?  I always LIKED to think that it
> was picking pieces just to screw me up.  8-)

I think it's not this sophisticated.  In two-player mode, the piece sequence for
both players are exactly the same.

Jack Lin
