X-Mailer: Mozilla 2.0 (X11; I; SunOS 5.5 sun4m)
MIME-Version: 1.0
Subject: Re: Newbie - Any fuzzy in games?
References: <4k4qmh$7hn@usenet.srv.cis.pitt.edu> <4kdj7q$f21$2@mhadf.production.compuserve.com> <4kedkr$kd9@usenet.srv.cis.pitt.edu>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Path: cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!newsfeed.pitt.edu!gatech!newsfeed.internetmci.com!in2.uu.net!EU.net!Norway.EU.net!nntp.uio.no!hermod.uio.no!nntp-oslo.UNINETT.no!nntp-trd.UNINETT.no!newsfeed.sunet.se!news01.sunet.se!sunic!news99.sunet.se!news.uni-c.dk!imada.ou.dk!breese
From: breese@imada.ou.dk (Bjorn Reese)
Message-ID: <1996Apr10.113415.28803@imada.ou.dk>
Sender: news@imada.ou.dk
Nntp-Posting-Host: gounod.imada.ou.dk
Organization: Dept. of Math. & Computer Science, Odense University, Denmark
Date: Wed, 10 Apr 1996 11:34:15 GMT
Lines: 15
Newsgroups: comp.ai.games

John Christian Lonningdal wrote:
> referring to the actual 'logic'. Is there no randomness in fuzzy logic
> when the selection is done? I'm afraid to say I'm a bit "fuzzy" on my
> information here.... :)

While there are some defuzzification methods that use randomness,
they aren't common AFAIK. They are mainly used if there are constraints
on the defuzzification. The usual methods ("Center of Area" and
"Mean of Maxima") are strictly deterministic.

-- 
Bjorn Reese                      Email: breese@imada.ou.dk
Odense University, Denmark       URL:   http://www.imada.ou.dk/~breese

"It's getting late in the game to show any pride or shame" - Marillion
