Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!europa.chnt.gtegsc.com!newsfeed.internetmci.com!news.sprintlink.net!in1.uu.net!wang!news
From: bruck@actcom.co.il (Uri Bruck)
Subject: Re: do AI games exist ;-)
Organization: ACTCOM - Internet Services in Israel
Date: Fri, 18 Aug 1995 21:37:43 GMT
Message-ID: <DDJ02w.CK2@actcom.co.il>
References: <mss175.41.302B6695@psu.edu> <e6c_9508170100@rtbbs.iaf.nl>
Sender: news@wang.com
Lines: 23

Melle Koning (melle@rtbbs.iaf.nl) wrote:

: That is because computers still don't *understand* the game of chess. If good
: chessplayers play very different (they use to call this "not-chessplaying"
: when they do), they can win easily against any computerprogram.

: In other words, humans can learn to beat chessprograms by altering their
: gameplay.

Game programs (such as programs) generally assume that the human oponent
will make the best move possible and try to figure what is the best counter 
move to that (minimax). I am not suggesting that one can win by making
bad moves, one can't. This has been extensively tested, although not
necessarily intentionaly. However, by constantly picking a good move, which 
may not be the best, such as second best, according to the computer's 
evaluation...
The best way to test that would be to set up a program to play against itself
when one side plays the bestmove and the other always plays the second
best (some programs can be forced to play second best move, but this
requires human intervention for every move)
flame away people
Uri

