Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.mathworks.com!news.ultranet.com!news.sprintlink.net!howland.reston.ans.net!Germany.EU.net!EU.net!sun4nl!cs.vu.nl!mcvos
From: mcvos@cs.vu.nl (MCV Fenderson)
Subject: Re: Some thoughts on game AI: Doom, Descent, Heretic
Nntp-Posting-Host: jol10.cs.vu.nl
References: <3k2166$712@netnews.upenn.edu> <DavidKraay.10.2F649770@mgmt.purdue.edu> <jjchoi-1303952056120001@jjchoi.student.harvard.edu> <3k3jg0$64d@news.rwth-aachen.de> <Bryan.Walls-1403951051020001@colin.msfc.nasa.gov> <1995Mar27.183956.2089@ida.liu.se>
Sender: news@cs.vu.nl
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Tue, 28 Mar 1995 13:04:49 GMT
X-Newsreader: TIN [version 1.2 PL2]
Message-ID: <D65J02.Iyu@cs.vu.nl>
Lines: 45

Eva L-Ragnemalm (evalu@ida.liu.se) wrote:
: Bryan.Walls@msfc.nasa.gov (Bryan Walls) writes:
: >In article <3k3jg0$64d@news.rwth-aachen.de>,
: >dak@messua.informatik.rwth-aachen.de (David Kastrup) wrote:
: >>Those games of the "take thousands of opponents of not much less
: >>strength out and win" types *rely* on the fact that the opponents
: >>are pretty stupid. If they were not, if they behaved as intelligent
: >>as the programmer could design them, you'd lose so fast it would not
: >>be any fun.
: >>
: >One thing to consider is that if you were in a situation where the other
: >creatures had some intelligence, they would have to question whether it
: >was wise (not to mention moral) to attack you in the first place. A game
: >based on such a situation would require negotiation, dealing, limited
: >pacts -- well, the sort of things you end up doing in multiplayer games,
: >at least.

: Now, this is beginning to sound interesting! Games where you can
: negotiate with your opponents - where there may not even be any
: designated *opponents* - maybe they're all potential allies?
: Now, that's a game I'd like to see!

Maybe you should try games like Master of Orion. You can negotiate
a little bit with your opponents, form alliances with some, to attack
another with joined forces. It's rather rough negotiation. They may
want some money or technology from you, or give it to you, demand
that you move away your ships from their borders (sometimes even when
you hardly have any ships on their borders), decide how much they
want to trade with you, decide wether or not a non-aggression pact
would be a good idea for them (for example, it isn't a good idea
for them if they are a lot stronger than you, if they simply have no
other way to expand than in your direction, or if they simply don't
trust or like you). There's no detailed negotiation like trading one
of your planets with one of theirs, or planning a joint attack together,
or stuff like that.
I'd like to see a game that allows you to do that.


PS: Does anyone know if there's a group that discusses search algorithms
on distributed systems? I'm fairly knew in the AI groups, and I
probably don't know all of them.


Regards,
mcv.							<><
