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From: vrenios@enuxsa.eas.asu.edu (Alexander Vrenios)
Subject: Re: Evolution Maker
Message-ID: <CyB0q2.LG5@ennews.eas.asu.edu>
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Organization: Arizona State University, Tempe, AZ
Date: Wed, 26 Oct 1994 23:46:50 GMT
References: <Cy8M95.8t9@udcf.glasgow.ac.uk>
Lines: 30

In article <Cy8M95.8t9@udcf.glasgow.ac.uk>,
Richard Lyall <richard@milkyway.gla.ac.uk> wrote:
>Dear All ...
>
>I have begun writing a piece of software that mimics evolution. It
>involves creating 'individuals' and giving them 'genes' that determine
>their phenotype. They then move randomly around and encounter each
>other, whereupon they mate and produce 'babies' whose genes are derived
>from their own. At the moment, the individuals cannot learn, but this
>is coming. They will interact with each other and the environment and
>gain or lose from such interactions.
>
>Anyone else doing something similar ?

Richard,

   I have a PC program that lets the user define a "bioplane" in terms of
vegetation growth (food exists in a square), water, and number of initial
inhabitants. Each creature has a genetic structure that gives it a number
of squares per "step", a number of squares away from water/food/others at
which they may be sensed, and how full of food/water each is at start time.
There are other parameters, but basically they interact (breed or fight),
and perhaps die of thirst or starvation. The genetic code of offspring is
a mixture of those of the parents.


Alex Vrenios            

Computer Science Dept
Arizona State University                       <vrenios@asu.edu>
