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From: davis@ilog.fr (Harley Davis)
Subject: Re: Make a BattleMech Stand Up!
In-Reply-To: kurt@think.com's message of 24 Oct 1994 22:38:19 GMT
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References: <none> <781773199snz@mondas.demon.co.uk> <37ujg7$du1@aiken.csee.usf.edu>
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Date: 25 Oct 1994 09:08:32 GMT
Xref: glinda.oz.cs.cmu.edu comp.ai.genetic:4088 comp.ai.alife:1172 comp.ai.neural-nets:19632


In article <38hd0rINNg0j@early-bird.think.com> kurt@think.com (Kurt Thearling) writes:

   Karl has done a number of different alife type projects.  His evolutionary
   art work of a few years ago allowed users to interactively choose an
   evolutionary path for images.  The genome was a lisp function (ala GP)
   that, when interpreted over an image plane, generates a 2d image.  In a
   short period of time time, the choices made by a user can generate very
   complicated (and beautiful!)  images. Karl was inspired, in part, by
   Richard Dawkins work on the Blind Watchmaker program.  Other versions of
   this program allowed users to evolve more complicated visual objects (e.g.,
   3d images, dynamical systems, and cellular automata image generators).
   This work was done in *Lisp on the Connection Machine CM-2.  An interactive
   exhibit of this work was shown in Paris at the Pompideau Centre.  This work
   has been published in a Siggraph paper, in a paper at ECAL 1, and in an
   issue of Visual Computing (i'm sure there are also probably some that I
   forgot).

You can also ftp a shareware program for Windows which is based on
this work from the comp.binaries-ms-windows archives on
wuarchive.wustl.edu; the filename is imogene1.zip.  I was inspired to
write this after seeing the exhibition in Paris mentioned above.

-- Harley Davis
-- 

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