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Article 6366 of comp.ai.philosophy:
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>From: ske@pkmab.se (Kristoffer Eriksson)
Newsgroups: comp.ai.philosophy
Subject: Re: Chess
Message-ID: <7010@pkmab.se>
Date: 24 Jun 92 06:43:29 GMT
References: <1992Jun18.205639.3093@mp.cs.niu.edu> <60848@aurs01.UUCP> <1992Jun20.003223.963@CSD-NewsHost.Stanford.EDU>
Organization: Peridot Konsult i Mellansverige AB, Oerebro, Sweden
Lines: 15

In article <1992Jun20.003223.963@CSD-NewsHost.Stanford.EDU> costello@CS.Stanford.EDU (T Costello) writes:
>I find this fascinating.  I believe that current methods of chess playing by 
>computers are far to search driven.  I would like to see more intelligent 
>heuristic driven search.

Apparently, from what I understand, it has proven cheaper to search deep
with a simple board evaluation of the found positions, than to search less
and apply a complex and more costly board evaluation. Furthermore, no-one
seems to really know what should go into a complex board evaluation, for
the complex evaluation to be of any real advantage.

-- 
Kristoffer Eriksson, Peridot Konsult AB, Hagagatan 6, S-703 40 Oerebro, Sweden
Phone: +46 19-13 03 60  !  e-mail: ske@pkmab.se
Fax:   +46 19-11 51 03  !  or ...!{uunet,mcsun}!mail.swip.net!kullmar!pkmab!ske


