Computer-Supported Cooperative Work:
Designing Online Communities

(last revised 9/5/2006)

Fall 2003

Syllabus at www.cs.cmu.edu/~kraut/cscw

School of Computer Science 05-810
Graduate School of Industrial Administration 47-957
Fridays, 2:00-4:50 Wean Hall 4623

Instructor Office Phone Email
Robert Kraut NSH 3515 x8-7694 robert.kraut@cmu.edu
Office hours :  Send email to set up a time

Students

Course Description

Online communities are becoming an increasing part of how we work, play, learn, conduct commerce, organize politically, and receive social support. This course is intended to provide students with the knowledge to understand what distinguishes effective from ineffective online communities and the skills to design effective ones. For the purpose of this course, an online community is defined loosely as a group of people who sustain interaction over time and who conduct a substantial portion of their communication online.

Because there is no practical instruction manual for designing online communities, this will be a research-oriented class. We will review relevant literature in social psychology and economics on commitment and contribution to groups and mine this science as the basis for design. Students will use this knowledge to redesign a portion of an online community to improve it and systematically examine the consequences of their redesign.

The goals are to bridge social science research about what gets people to develop commitment to groups and more engineering/applied questions of how to design online communities to make them successful. The course will cover such types of communities as open source development projects, health support groups, and massively multi-player games. It will deal with such conceptual issues as the basis of commitment to groups, free riding and other motivational problems, online conversation, recruitment, socialization and retention, and group work.

Assignments

I. Each week there will be assigned readings and many weeks will include an assigned technology for you to familiarize yourself with. Our engagement with these assigned readings and technologies will begin on-line, before the class session for which they're assigned, and continue in class. You are expected to a single "blog-style entry" about at least two of the assigned readings and technologies before class. Each entry should consist of some combination of:

You should comment on each other's entries. You may also edit your own entry in response to comments that others have left or in response to other blog entries. The end-result of this process should be a page with a set of coherent blog entries, not a record of the entire set of interactions.

II. Present a technology platform or innovative feature related to some week's discussion topic (once during semester; sign up during week 1 or 2)

III. Major project: redesign and evaluate an online community (in groups of up to three students)

1-page individual proposal due Friday, September 15.

5-page group proposal due Friday, September 29

Final project presentation in class, Friday December 8 or during special session during exam week.

Final paper due Monday December 15.

Grading

There will be no exams. The term project and its components (proposal, final presentation, and paper) comprise 60% of the grade. The in-class technology/platform presentation represents 10% of the grade, and classroom participation (including online responses to other's postings) represents 30% of the grade.

Readings

The course uses no assigned texts. All required readings are available as links from the course syllabus. Most are password protected, either through CMU library's electronic reserve or, as a stopgap until the library posts the article, from a personal site. To access the library's electronic reserves, you either must be logged in to a machine with a CMU IP address or VPN.

The stopgap article repository is http://www.cs.cmu.edu/~kraut/articles . Articles are listed by first author's name and date. The user ID and password will be distributed to registered students by email and are also available from the blackboard account associated with the course.

Blackboard

T.he blackboard site for this course is listed as F03-Computer Supported Cooperative Work.

1. Sept. 1: Metaphors for Online Community

Come to class prepared to give a brief (2-3 minute) tour of an interesting online community. Be prepared to justify why you think it is a community. Identity what you think one major hurdle the community needed or needs to overcome to be successful, and what this community has done to meet this challenge.

2. Sept. 8: Empirical introduction to online communities; Research eithics

Empirical introduction

The ethics of online research

Technology exploration

Complete your human subjects training (if you have not done so already), which is needed before conducting any human-subjects research at CMU. Come to class with your training certificate and we will forward it to the IRB. Make sure you keep a digital copy for yourself. Training is at

http://cme.cancer.gov/clinicaltrials/learning/humanparticipant-protections.asp

Come to class with the outline of a research project that you think poses interesting ethical questions. This can be your own research, research being done by students or faculty in your department or research from a published article. You will present your case (maximum of three slides and 5 minutes) to the rest of the class, who will role play members of the IRB. Your case should very briefly describe the goals of the research, how human participants will be used, and any eithical issues that you think are relevant to approving or disapproving the research.

Information about CMUs IRB and procedures are at <http://www.cmu.edu/provost/spon-res/compliance/hs.htm>. We'll probably only get through a few of these cases during the class session.

Sept 15: Why do people contribute?

Sept. 22: Activities & roles

This week will explore the structure of activity in e-communities: the places where it occurs, its time structuring through events, and how repeated activities can be invested with meaning through rituals. We will also examine the roles that participants play in online communities. Who are the leaders and who are the followers? What function does a moderator serve? What are the different roles of old-timers and newcomers? What are the trajectories by which people move into different roles?

Sept. 29:Bringing newcomers on board

Oct 6: Class cancelled. Will schedule make-up

Oct 13: Developing commitment to online communities

Oct 20: Developing commitment to online communities

  • Berscheid, E., & Reis, H. T. (1998). Attraction and close relationships. In D. T. Gilbert & S. T. Fiske & et al. (Eds.), The handbook of social psychology, Vol 2 (4th ed., pp. 193-281). New York, NY, US: McGraw-Hill. Pages 192-210, 222-226, 230-248.
  • Walther, J. B., & Parks, M. R. (2002). Cues filtered out, cues filtered in: Computer-mediated communication and relationships. In I. M. L. Knapp & J. A. Daly (Eds.), Handbook of interpersonal communication (3rd ed., pp. 529-563). Thousand Oaks, CA: Sage.
  • Parks, M., & Roberts, L. (1998). Making moosic: The development of personal relationships on line and a comparison to their off-line counterparts. Journal of Social and Personal Relationships, 15(4), 517-537.
  • Gottlieb, L. (2006). How do I love thee? A growing number of internet dating sites are relying on academic researchers to develop a new science of attraction. A firsthand report from the front lines of an unprecedented social experiment.(eharmony's compatibility matching system). The Atlantic Monthly, 297(2), 58-67.
  • McKenna, K. Y. A., Green, A. S., & Gleason, M. E. J. (2002). Relationship formation on the Internet: What's the big attraction? Journal of Social Issues, 58(1), 9-31.
  • Kim, A. J. (2000). Community building on the Web. Berkeley, CA, Peachpit Press. Chapter3

Technology exploration

Social Networking Site If you haven't done so before, explore a social networking site such as FriendSter or FaceBook (or MySpace or CyWorld or Mixi). or an online dating site

Oct 27: Structuring Conversation

Clark, Herbert H. & Brennan, Susan E. (1991). Grounding in communication. In L. B. Resnick, R. M. Levine, & S. D. Teasley (eds.). Perspectives on socially shared cognition. (pp. 127-149). Washington, DC: American Psychological Association..

Viegas, F. B., & Donath, J. S. (1999). Chat circles. Proceedings of CHI'92 Conference on Human Factors in Computing Systems. New York:: ACM Press.

Sack, W. (2000). Conversation map: An interface for very large-scale conversations. Journal of Management Information Systems 17(3): 73-92.

Smith, M. A. and A. T. Fiore (2001). Visual components for persistent conversations. CHI'01 Proceedings of the SIGCHI conference on Human factors in computing systems, Seattle, WA, ACM.

Smith, M.A., Cadiz, J.J., & Burkhalter, B. (2000). Conversation trees and threaded chats. CHI'00 Proceedings of the SIGCHI conference on Human factors in computing systems, Philadelphia, PA, ACM

Wattenberg, M. and D. Millen (2001). Conversation thumbnails for large-scale discussions. CHI '03 extended abstracts on human factors in computer systems, Seattle, WA, ACM.

Nov 3 Production

  • Jarvenpaa, S., & Leidner, D. (1999). Communication and trust in global virtual teams. Organization Science, 10(6), 791-815.
  • Mockus, A., Fielding, R. T., & Herbsleb, J. D. (2002). Two case studies of open source software development: Apache and mozilla. ACM Transactions on Software Engineering and Methodology, 11(3), 309-346.
  • Espinosa, J. A., Slaughter, S. A., Kraut, R. E., & Herbsleb, J. D. (Under review). Familiarity, complexity and team performance in geographically distributed software development. Organization Science.
  • Cataldo, M., Wagstrom, P., Herbsleb, J. D., & Carley, K. (2006). Identification of coordination requirements: Implications for the design of collaboration and awareness tools. In Proceedings, acm conference on computer-supported cooperative work. New York: ACM Press.

Nov 10. Conflict Management, Public Goods, and Social Loafing

  • Ostrom, E. (1998). A behavioral approach to the rational choice theory of collective action: Presidential address, american political science association, 1997. The American political science review, 12(1), 1-22.
  • Kollock1996 Kollock, Peter., & Smith, Marc. Managing the Virtual Commons. In Computer-Mediated Communication: Linguistic, Social, and Cross-Cultural Perspectives, edited by Susan Herring. Amsterdam:John Benjamins. 1996. pp. 109-128. [available online ]\
  • SmithChapter9 Kollock, Peter., The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace, in Communities in Cyberspace.
  • SmithChapter6 Smith, Anna Duval. Problems of Conflict Management in Virtual Communities. Chapter 6 in Smith and Kollock. [available here ]
  • Herring, Susan, Job-Sluer, Kirk, Scheckler, Riebecca, and Barab, Sasha (2002). Searching for Safety Online: Managing "Trolling" in a Feminist Forum. The Information Society. Volume 18, Number 5. 371-384. (http://rkcsi.indiana.edu/archive/CSI/WP/WP02-03B.html)
  • SmithChapter5: Reid, Elizabeth. Hierarchy and Power: Social Control in Cyberspace. Chapter 5 in Smith and Kollock
  • Honeycutt, C. (2005). Hazing as a process of boundary maintenance in an online community. Journal of Computer-Mediated Communication, 10(2), np.

Nov 17. Enjoyment online

  • Moriarty, Brian (1996). The point is. Or the audio verson at
  • Steinkuehler, C., & Williams, D. (2006). Where everybody knows your (screen) name: Online games as "third places", Journal of Computer-Mediated Communication (Vol. 11, pp. article 1).
  • Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper & Row. (Chapter 3: Enjoyment & the quality of life)
  • Moore, R. J.; Ducheneaut, N. Providing for the accountability of social activities in massively multiplayer virtual worlds. Computer Supported Cooperative Work.
  • Ducheneaut, N.; Yee, N.; Nickell, E.; Moore, R. J. 'Alone together?' exploring the social dynamics of massively multiplayer online games. ACM Conference on Human Factors in Computing Systems (CHI 2006); 2006 April 22-27; Montreal; Canada. NY: ACM; 2006; 407-416.
  • GOSLIN, M., SHOCHET, J., AND SCHELL, J. 2003. Toontown online building massively multiplayer games for the masses. In Massively Multiplayer Game Development (Game Development Series), Charles River Media, Hingham, MA.

    Technology exploration: Buy a class subscription to WoW and have students create avatar & play.

Nov 24. Thanksgiving weekend

Dec 1: Online support groups

Look through some of the current sites for cancer support, with an eye to redesign. Bring to class one theory-based redesign idea, which you think would improve the function of one of the sites below.

There is a list of many onlinie cancer support organizations at http://www.nabco.org/index.php/7/index.php/353

Others include

http://www.oncolink.com/

Inflamatory breast cancer support

National Allliance of Breast Cancer Organizations

AOL's breast cancer support group

Breast cancer electronic support group

Breast Cancer Action Nova Scotia

Dec 8: 13. Social Capital

  • Putnam, R. D. (1995). Tuning in, tuning out: The strange disappearance of social capital in america. PS: Political Science and Politics, 28(4), 664-683.
  • Wellman, B., Quan Haase, A., Witte, J., & Hampton, K. (2001). Does the internet increase, decrease, or supplement social capital? Social networks, participation, and community commitment. American Behavioral Scientist, 45(3), 436-455.
  • Boase, J., Horrigan, J. B., Wellman, B., & Raine, L. (2006). The strength of internet ties. Washington, DC: Pew Internet and American Life Project.
  • Resnick, P. (2000) Beyond bowling together: Sociotechnical capital. Chapter 29 in HCI in the new millenium, edited by John M. Carroll. Addison-Wesley. 2001, pages 247-272